Mr. Jernigan

Acolyte Human Cleric

Description:

Jernigan

Race: Human
Class: Cleric
Level: 2

Alignment: Neutral Good
Deity: Pelor, The Lightbringer (Good, Healing, Strength, Sun, Travel)
http://en.wikipedia.org/wiki/Pelor

Armor Class: 11
Hit Points: 17
Speed: 30ft.

Score Modifier
Str 15 +2
Dex 11 -
Con 14 +2
Int 9 -1
Wis 17 +3
Cha 13 +1

Attacks

Weapon Atk Dmg
Quarterstaff +3 1d4+2
Sling +1 1d4

Background: Priest

Trait: Temple Services
You belong to a specific temple dedicated to your chosen power. You have a residence there, and you can perform religious ceremonies and offer sermons drawn from the sacred teachings of your faith. While near your temple, you can call upon acolytes and fellow priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.
Additionally, when you are in a location that has a temple, shrine, or other presence of your faith, you can expect to receive free healing, care, and religious services for yourself and your adventuring companions from others aligned with your faith.

Skills

  • Perform
  • Persuade
  • Sense Motive
  • Recall Lore (Religious)

Feats

  • Healing Initiate (Benefit: You learn the cure minor wounds and
    resistance cantrips)

Racial Features

Language: Humans speak Common. They typically learn the languages of other peoples they deal with as well, including obscure ones. Humans are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.

Class Features

Armor and Shield Proficiencies: None, but the deity you serve might grant you proficiencies
Weapon Proficiencies: Simple weapons
Channel Divinity: 1/day You can channel divinity once per day. Your deity choice determines how you can channel divinity. As you gain levels, you gain additional uses of this feature each day, as noted in the Cleric table. When you channel divinity, you choose an option granted by your deity and gain its benefits. Each channel divinity option explains how to use it. Here are the most common options. Pelor: You gain the Light of Heaven, Restore Health, and Turn Undead options.
Disciple of the Sun: When a creature makes a melee attack against you, you can cast lance of faith against the attacker as a reaction. Resolve your lance of faith attack before the other creature’s attack. Additionally, you can use lance of faith when you make an opportunity attack, in place of a melee attack.

Equipment

Item Weight
Quarterstaff 4lb.
Sling 5lb.
49 Sling bullets 1lb.
Holy symbol -
Adventurer’s kit 38lb.
Belt pouch -
Leather Armour 15lb.
Potion of Cure Wounds 1lb.

113gp 8sp

Spells

Level 1 2
1 2 3

Cantrips

Spell Level
Lance of Faith 0
Cure Minor Wounds 0

Experience
325xp + 100xp = 425xp

Bio:

Mr. Jernigan

The Borderlands of Greyhawk Defrocked