Recently Deceased Halfling Thief



Race: Halfling
Class: Rogue
Level: 1

Alignment: Chaotic Neutral

Armor Class: 14
Hit Points: 6
Speed: 25 ft.
Size: Small

Score Modifier
Str 14 +2
Dex 17 +3
Con 10 -
Int 12 +1
Wis 8 -1
Cha 14 +2


Weapon Atk Dmg
Rapier +3 1d8+2
Dagger +3 1d4+2
Shortbow +4 1d6+3


Guild thief

Trait—Thieves’ Cant: Among thieves, there is a secret language, which uses a combination of jargon words and secret signs that members of the criminal underworld know and use. Creatures hearing you converse in Thieves’ Cant might think you say one thing when you are actually saying something else entirely.
You have learned the secret language of thieves. You can correctly interpret thief signs and doublespeak, and you can communicate in this manner to others familiar with this language.


  • Balance
  • Bluff
  • Listen
  • Search
  • Sneak


  • Skill Focus (Bluff)
  • Skill Focus (Sneak)
  • Hide in Shadows

Racial Features

Lucky: When you roll a natural 1 on an attack
roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Fearless: You have advantage on saving throws against being frightened.
Halfling Nimbleness: You can move through the space of any creature that is of a size larger than yours.
Languages: You can speak, read, and write Common and Halfling, as well as a number of additional languages of your choice equal to your Intelligence modifier, provided it is positive.
Naturally Stealthy: You can attempt to hide even when you are obscured only by a creature that is one size larger than you.

Class Features

Attack Bonus: You gain a +1 bonus to your attack roll when you’re using a weapon with which you have proficiency. This bonus increases as you gain levels, as noted on the Rogue table.
Rogue Scheme: Assassin
Backstab: Once on your turn when you make a melee attack, you can give yourself advantage on that attack roll if there is at least one creature hostile to your target within 5 feet of it.
Sneak Attack: Once per turn, if you do not have disadvantage when making an attack, you can attempt a Sneak Attack. When you do so, you make the attack with disadvantage. If the attack hits, it deals 1d6 extra damage.
Assassination Mastery: When you make a Charisma check to bluff or a Dexterity check to sneak, roll an extra d6 and add the number rolled to the check.


Item Weight
Leather armor 15lbs.
Cloak of Elvenkind 2lbs.
Rapier 2lbs.
2 daggers 2lbs.
Shortbow 2lb.
Quiver of 20 arrows 3lbs.
Adventurer’s kit 38lbs.
Thieves’ tools 1lb.
Lampblack -
Oil can 1lb.
Small steel mirror 1lb.
Belt pouch -




The Borderlands of Greyhawk Hulkman