Kaleb

Veteran Hill Dwarf Figher

Description:

Kaleb

Race: Hill Dwarf
Class: Fighter
Level: 2

Alignment: Lawful Neutral

Armor Class: 16
Hit Points: 19
Speed: 25 ft.

Score Modifier
Str 17 +3
Dex 13 +1
Con 15 +2
Int 8 -1
Wis 10 -
Cha 12 +1

Attacks

Weapon Atk Dmg
Great sword +5 1d12+3

Background

Soldier

Trait: Military Rank

You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they will defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment, horses, and vehicles for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.

Skills

  • Climb
  • Intimidate
  • Recall Lore (Military)
  • Ride

Feats

  • Cleave
  • Seize the Advantage

Racial Features

Dwarven Toughness: Your hit point maximum increases by 1, and it increases by 1 every time you gain a level. Additionally, whenever you roll Hit Dice during a rest, you regain 1 extra hit point for each Hit Die you roll.
Darkvision: You treat darkness within 60 feet of you as dim light. When you do so, your vision is in black and white.
Dwarven Resilience: You have advantage on saving throws against poison, and you have resistance against poison damage.
Dwarven Weapon Training: You are proficient with the battleaxe, handaxe, throwing hammer, and warhammer.
Stonecunning: While you are underground, you have advantage on all Wisdom checks to listen and spot, and you roughly know your depth beneath the surface. You also know the approximate age and origin of worked stone you inspect.
Languages: You can speak, read, and write Common and Dwarvish, as well as a number of additional languages of your choice equal to your Intelligence modifier, provided it is positive.

Class Features

Martial Feat: You gain a martial feat of your choice as a bonus feat. You gain an additional martial feat of your choice at 2nd and 8th level.

Expertise Dice: You have two d6s called expertise dice. Certain fighter class features, such as Death Dealer and Superior Defense, allow you to use these dice for special benefits.

Death Dealer: Parry: When you are wielding a melee weapon and would be hit by a melee attack, you can use your reaction to parry that attack. Spend one expertise die, roll it, and add the number rolled to your AC against that attack.

Equipment

Item Weight
Chainmail 40lb.
Great sword 10lb.
Adventurer’s kit 38lbs.

16gp

Experience
Session 1 – 225
Session 2 – 50

Bio:

Kaleb

The Borderlands of Greyhawk Towellie